![]() What I'm asking is, is there another way to go about that part of the level? Are we, indeed, expected to max out our infection at that part? Did we make a mistake? Any advice would be awesome. We put as many mines as we could on the stairways leading from the. We were completely full on ammo, tool, and health with extra left over, running two sentries, bioscan, and mines. Considering we were all rocking 20% health, we considered it impossible in our current state. So my team can crush D1 up until the class 6 scan, and then we keep having to call it bc weve been playing for so long and everyone is tired. But as it turns out, the following section had more than a few giant sleepers as well as a door with a level 5 security. ![]() ![]() We thought maybe it was part of the challenge, and that we were expected to sneak through that foggy mess and come out the other side with 20% health and 85% infection. ![]() There had been no fog repellers or turbines up until that point, and we clearly had to go through it. However, after managing that first part and not being full of health and ammo already, we came across a section with a Scout in an area heavily contaminated by toxic fog, along with a few sleepers. We werent too bothered with the extreme darkness or the pockets of infection fog. We attempted D1 after these and managed to get the lights back online. A1 and B1 were really easy, and while it took us a while to complete the moving scan we finished C1 without too much frustration. We've never completed a rundown yet but have been playing on and off since the first rundown released. Move the development of GTFO from theory to practice by releasing it into the wild Develop all the major features needed until we reach version 1.0 Reduce the financial risk of the project The Early Access Experience. ![]() My friends and I went through A1, B1 and C1 yesterday. ![]()
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